Animation of a guy punching the air
Originally the smaller one was going to be half melted.
The code to unlock the air shield is 12345
Karate Robot
Kitty says,
Happy Shark
A zombie, a minion of Dagon, and a furry walk into a bar...

Instructions for Configuring the Glorious Mind Control Chip
/
/ Citizen Control Chip Configuration 
/ For official use only
/
/ Version 1.3.1
/
/ In his unfathomable wisdom, the glorious Emporer has
/ decreed that all citizens are to be implanted with
/ a brain chip to aid them in fulfilling their duties
/ in the glorious empire.
/
/ In doing so, the Emporer has judiciously corrected
/ a long-standing flaw in human nature that has led to
/ much unhappiness in the past.  We live in the 
/ best of all times.
/
/ Some parameters of this chip are alterable.  This
/ document describes how to modify the configuration if
/ it should become necessary to do so, though it will 
/ never become necessary, as all is as it must be
/ and ever shall it be so.
/
/ If you make changes to this document, remember that
/ proper documentation is your duty to the empire.
/
/
/
/ $citizenClass
/
/ The $citizenClass string sets membership in a social
/ class.  This will affect the citizen's personality
/ (e.g., arrogance, disdain), and his level of access 
/ to city facilities.  Note that $citizenClass will be
/ read as a literal string by electronic scanners, so
/ case and spelling are important (i.e., 'aristocrat'
/ is not the same as "Aristocrat').
/
/ Possible values: 'scapegoat','slave','prisoner',
/   'drone','breeder','police','military','overseer',
/   'bureaucrat','aristocrat','emporer'.
/ Default value: 'drone'
/
/ NOTE: Improper spelling or use of case could result
/       in the creation of an underclass that is 
/       invisible to electronic scanners and 
/       thus must live in secret, using their wits and
/       banding together into a sort of proto-democracy
/       that might one day rebel against the Emporer.
/       Check for typos before saving!
/
/ NOTE: Democracy as a political system has been proven
/       fundamentally unsound, and rebellion against our
/       glorious Emporer is an absurd idea. The empire 
/       will last forever.  All hail the Emporer.
/
/ NOTE: Do not use $citizenClass to attempt a coup.

$citizenClass = "drone";

/
/ imprintReset
/
/ This is a toggle that initiates the fealty()
/ subroutine.  If this function is called, the citizen
/ will immediately imprint on the next human face he
/ sees, swearing complete loyalty to that person.  By
/ default, this value should be set to '0'.  In newborn
/ babies, this value should be set to '1' only if a
/ picture of the Emporer is directly in front of the
/ baby's face.
/
/ Possible values: 0,1

imprintReset = 0;

/ 
/ rageLevel
/
/ Controls urge to kill.  A value of '0' is equivalent
/ to complete pacification, which is useful for
/ suppressing the population during periods of 
/ political upheaval, however it is should not be set
/ at this level for prolonged periods, as it
/ drastically decreases productivity.  Values of 8 or
/ above should only be used for the 'police' and 
/ 'military' citizen classes.

rageLevel = 2;

/ 
/ The following values affect the citizen's ability to
/ travel outside a predefined sector, and the effect
/ that doing so has on them.  
/
/
/ homeSector
/
/ homeSector is a three-digit numeral corresponding to
/ an area of the city, as defined by Bureau of Civil
/ Management document BM-2112-48.1a.  Consult this 
/ document for a complete list of sectors, however as
/ an example, inmates of the Educational Spire would
/ have a homeSector of '121' while drones in the 
/ Uranium mines would have a homeSector of '580'.  
/ Default value is '000', the Citizen Processing Center.
/
/ homeSectorLeashRadius
/
/ homeSectorLeashRadius takes a decimal value in
/ Glorious Distance Units (GDU), for example "2.5".  
/ This should be used to keep the citizen within the
/ boundaries of his home sector.
/ 
/ homeSectorLeashRadiusConversion
/
/ Because the value of a Glorious Distance Unit is
/ equal to the height of the Emporer's palace, it will
/ increase from year to year. However, to keep the
/ actual distance of homeSectorLeashRadius constant, 
/ homeSectorLeasRadiusConversion is the current value 
/ of a GDU in kilometers.
/
/ NOTE:  The kilometer is a blasphemous anachronism.
/        The will of the Emporer is the unquestionable
/        natural order of the universe.  A better
/        solution to this problem must be found.
/
/ homeSectorRadiusPain
/
/ homeSectorRadiusPain is a value measured on the
/ PI-NRS scale (0-10) that corresponds to the level of
/ pain administered to a citizen if he leaves his home
/ sector.  A value of '0' means no pain is
/ administered, and a value of '10' is excruciating
/ pain resulting in immediate insanity and death after
/ prolonged exposure.  Default value is '9'.

homeSector = 000;
homeSectorLeashRadius = 0.276;
homeSectorLeashRadiusConversion = 1.17;
homeSectorRadiusPain = 9;

/
/ killFile
/
/ This array contains a list of words the citizen is
/ not allowed to hear.  If these words are spoken, for
/ example by an enemy agitator, they will be 
/ interpreted as a series of inaudible mumblings.
/ Separate terms with commas.

array killFile = {
                 'love','freedom','vote','free will',
                 'resistance movement',}
/
/ $stopString
/
/ The value of this string should be a simple sentence
/ which can be used by police to cause immediate
/ paralysis, for instance if a citizen is attempting to
/ flee, or is uncooperative.
/

$stopString = "Halt, citizen!";

/
/ canRead
/
/ This variable sets the capacity for literacy.  It is
/ only included in order to suppress the periodic
/ rediscovery of writing among the drones.  Default is
/ '0'.  Best not to mess with this one.  Has caused
/ problems in the past.
/
/ NOTE: Has not caused problems in the past.  Writing
/       among the drone class is a malicious myth.
/

canRead = 0;

/
/ cognitiveDissonanceSelector
/
/ Sets the brain's behavior for dealing with multiple,
/ conflicting thoughts. 
/
/ Imagine two conflicting ideas, one old, and one new.
/
/ Setting equal to '0' causes the citizen to ignore
/ both ideas. (use only in the case of manual reset)
/ 
/ Setting equal to '1' causes the citizen to ignore
/ the newer idea in favor of the older.  This is useful
/ in quelling revolutions.
/ 
/ Setting equal to '2' causes the citizen to replace
/ the older idea with the newer.  This is the default
/ value.

cognitiveDissonanceSelector = "2";